Brat Farrar: Resumen, Personajes y Final del Misterio de Josephine Tey

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Preguntas y respuestas sobre la historia

¿Cómo murieron los padres?

The Ashby Children's parents died in a plane crash.

¿Por qué fueron a visitar a Bee y el inspector a Brat a la habitación?

Because they wanted to catch him by surprise, to see him as he really was.

¿Por qué estaba esperando Simon a Brat en el acantilado?

Because he wanted to throw Brat into the quarry, and he didn't want anyone to see him.

¿Qué personaje no se había creído que Patrick había vuelto?

Simon didn't believe that Patrick had returned.

¿Cuál era el plan de Alec Loding?

Alec Loding's plan was to make people think that Brat Farrar was Patrick.

¿Cómo termina Brat al final de la historia?

He recovers from his injuries and starts a relationship with Eleonor.

¿Para qué había comprado Brat la cuerda?

To climb down into the quarry.

Opinión: ¿se merecía Brat ir a la cárcel?

My opinion is that it is an interesting book about a mystery and thriller story. In my point of view, Brat deserves to go to prison, because impersonating another person is a crime, and even more so if you do it to defraud and get money.

Descripción de un personaje

Brat was an ambitious, capable, careful, enthusiastic and generous person who had never had a family.

Vocabulary

  • Allowance: Money given to someone regularly.
  • Beech: A kind of tree.
  • Blacksmith: A person who makes things from metal.
  • Bear: To allow something to continue when it causes pain.
  • Box: A room in a stable for one horse.
  • Breed: To produce young.
  • Canter: To run, but not fast.
  • Casually: Carelessly, not seriously.
  • Champagne: White sparkling wine.
  • Charm: The ability to please people and make them like you.
  • Crush: To push something hard until it breaks.
  • Deny: To say that something is not true.
  • Drunk: Feeling the effects of too much alcoholic drink.
  • Estate: A large area of land owned by one family.
  • Evidence: Facts which show what happened.
  • Faced with: In the face of.
  • Fall for: To be cheated by a trick.
  • Fence: Something to jump over in a horse race.
  • Firmly: Deliberately.
  • Foal: A young horse.
  • Foothold: A place to put your foot safely.
  • Gallop: To run fast on a horse.
  • Give up: To stop trying.
  • Grab: To take something suddenly, roughly or rudely.
  • Horseshoe: An iron shoe for a horse's foot.
  • Humour: The ability to be amused, or be amusing.
  • Imposter: Someone who pretends to be another person.
  • Increase: To make bigger.
  • Lame: Unable to walk normally, because of an injury to the leg.
  • Leak out: To come out slowly.
  • Loosen: To undo something so that it is not so tight.
  • Master: The boss.
  • Mention: To say.
  • Mind: The part of us that thinks, understands, etc.
  • Misery: Great unhappiness.
  • Nursery:

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